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Home Opinions

Gaming as a channel: how to increase your brand’s marketing success through gaming

By Charbel Jreijiri, General Manager at Mediaplus Middle East

Charbel Jreijiri by Charbel Jreijiri
3 years ago
in Opinions
Reading Time: 4 mins read
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Charbel Jreijiri, General Manager at Mediaplus Middle East

Charbel Jreijiri, General Manager at Mediaplus Middle East

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From the first ad ever recorded to modern day advertising, the common denominator has always been the same. Marketers across all industries have the same objective: reach their customers and grab their attention across any touchpoint possible. In the last decade, we have seen the rise and fall of many such touchpoints or media channels, from newspapers to the Metaverse and everything in between, the opportunities and risks are infinite. Identifying which touchpoints should be part of your mix and which ones to avoid can lead to the success or failure of both brands and marketers alike.

There are many examples of brands that caught on early to the potential success of social media, eventually becoming successful through this digital avenue. On the other hand, there are brands that took a little too long to accept this digital transformation and are now struggling to retain their market share. However, not everything with hype around its novelty will be a success. We have witnessed a few examples of different platforms’ rise to fame, only to fail miserably. Is this the case with gaming?

Gaming is now the new trending topic; however, it is not a new touchpoint. The history of gaming dates back to the 1970s with the Atari console. From then on, innovation in technology meant a constant flow of new hardware and games that increased the gaming market globally.

Let us first try and understand the reasons behind this hype: the numbers. There are over 3 billion gamers around the world, and this number is only growing. In our region, we see a similar trend with the average time spent on game consoles increasing by 25% in the last 3 years to more than 1 hour and 40 minutes per day. And this is across the total population, not just hardcore gamers. In addition, 34% state that gaming is the reason they use the internet.

Clearly gaming is here to stay, and it is home to a sizable audience that possesses a high disposable income. This makes marketers eager to jump on any opportunity to target gamers. However, as keen as we are to chase after this highly sought-after demographic, there is no one-size-fits-all solution. There are many opportunities for brands to establish themselves in the gaming universe – from in-game advertising, influencers, and tournaments, the options are limitless. This is where understanding both brand and audience plays an important role in identifying the right solution.

Our House of Gaming is designed to bridge this gap between two wildly different worlds. Our experts come from various disciplines, working together to connect consumer insights to brand insights and excelling at finding the right answers in the world of gaming – whether for awareness campaigns, performance integrations, creative executions, long-term strategies and more.  Serviceplan Group Middle East’s House of Gaming was established to help brands navigate this complex and multi-faceted new territory. From quick discovery sessions to an extensive offering of fully customizable workshops covering every aspect of Esports Marketing, the House of Gaming can leverage their expertise to provide individualized solutions tailored to a brand’s specific needs and objectives.

Tags: Charbel JreijiriMediaplus Middle East
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Charbel Jreijiri

Charbel Jreijiri

Charbel Jreijiri, General Manager at Mediaplus Middle East

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Chief Marketing Officers Magazine (CMOs) is Egypt's first printed and digital publication in both Arabic and English for Marketing, Media and PR Professionals with news, articles and commentary on the industry.

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